Experiences

Game Designer stagiaire – Bright, Paris

Août 2024 – Septembre 2025

Initially recruited to design game mechanics and systems for the mobile game Jolibrain, I took on several roles within the project. In addition to writing design documents, I also tracked and analyzed player data to identify gameplay and UX design flaws. I developed UX test plans, and furthermore, I contributed to the design of monetization systems by studying players’ consumption habits.

Testeur QA et Game Designer stagiaire – Cyanide Studio, Paris

Septembre 2023 – Juillet 2024

Handled QA testing, smoke tests, and bug regression for Blood Bowl III to ensure the gameplay experience was accessible and optimized for players. Created detailed test plans and was responsible for TRC verification. Also contributed to the design of post-launch game content.